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Allgemein => Counter-Strike Neuigkeiten => Thema gestartet von: Baumwoll-Auge-Joe am August 08, 2012, 23:07:43 pm



Titel: Sound Spatialization
Beitrag von: Baumwoll-Auge-Joe am August 08, 2012, 23:07:43 pm

Before August 14th we’ll be updating the CS:GO Beta, and along with a ton of tweaks and fixes the update will include a massive change to sound spatialization. In order to understand how this system changed, it helps to take a quick look at how sound is handled in earlier versions of Counter-Strike. Counter-Strike 1.6 produces stereo sound using a particular cross-fading algorithm for both headphones and speakers.  In Counter-Strike: Source (and until recently in CS:GO), spatialization is optimized for 5.1 surround speakers, and that signal is down-mixed when players use headphones or stereo speakers. Each game uses different algorithms for cross-fading, and there are advantages and disadvantages in each case.

(http://blog.counter-strike.net/wp-content/uploads//2012/08/cs_audio_graphic01.png) (http://blog.counter-strike.net/index.php/2012/08/sound-spatialization/cs_audio_graphic01/)

In the upcoming CS:GO update, we’re unlocking options for players to configure their own preferred speaker placement and cross-fading algorithms. We’re also providing presets optimized for headphones, speakers, and surround-sound setups. This should provide a better default experience for new players, while allowing advanced players to customize the system to match their own playing style.

(http://blog.counter-strike.net/wp-content/uploads//2012/08/cs_audio_graphic02.png) (http://blog.counter-strike.net/index.php/2012/08/sound-spatialization/cs_audio_graphic02/)


  • Quelle der Original-Meldung (http://blog.counter-strike.net/index.php/2012/08/sound-spatialization/)


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