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Allgemein => Counter-Strike Neuigkeiten => Thema gestartet von: Baumwoll-Auge-Joe am Juni 25, 2016, 01:33:59 am



Titel: Release Notes for 6/24/2016
Beitrag von: Baumwoll-Auge-Joe am Juni 25, 2016, 01:33:59 am

[COLOGNE 2016]
 Added team stickers, player autographs, PickEm and Fantasy Games for Cologne 2016 CS:GO Major Championship.
 http://www.counter-strike.net/pickem/cologne2016 (http://www.counter-strike.net/pickem/cologne2016)
 Added support for Cologne 2016 game authentication codes to allow third-party websites and applications to manage your Cologne 2016 PickEm and Fantasy Games without running the actual game client.
 For more information on game authentication codes, visit: https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_PickEm_Fantasy_Management (https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_PickEm_Fantasy_Management)

[GOTV]
 Community GOTV relays will now reliably sign in to Steam and CS:GO backend when launched straight with +tv_advertise_watchable 1 +tv_relay addr:port.
 GOTV relays will now correctly communicate their statistics about connected proxies and clients upstream and downstream.
 Added convars commonly used in GOTV relay chains to common dictionary encoding.

[SOUND]
 Added sounds for players joining and leaving party lobbies.
 Upgraded sound fidelity for Nova, Sawed Off, and XM1014 shotguns.
 Molotov:
 Fixed a bug where an in-hand fire sound would persist when a player was killed while holding a primed Molotov.
 Upgraded sound fidelity for Molotov priming sound.
 Reduced volume of in-hand fire sound for a primed Molotov

[UI]
 Added convar cl_spec_swapplayersides to flip display of competitive HUD to match teams seating on stage.
 Spectator UI  Player panel now tints yellow or blue based on the team of the person you are spectating.

[SDK]
 Fixed broken flex data in studiomdl


  • Quelle der Original-Meldung (http://blog.counter-strike.net/index.php/2016/06/14903/)


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