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KiFFERSTUEBCHEN  |  Allgemein  |  Neuigkeiten  |  Counter-Strike Neuigkeiten  |  Thema: Sound Spatialization 0 Mitglieder und 1 Gast betrachten dieses Thema. « vorheriges nächstes »
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Sound Spatialization
« am: August 08, 2012, 23:07:43 pm »


Before August 14th we’ll be updating the CS:GO Beta, and along with a ton of tweaks and fixes the update will include a massive change to sound spatialization. In order to understand how this system changed, it helps to take a quick look at how sound is handled in earlier versions of Counter-Strike. Counter-Strike 1.6 produces stereo sound using a particular cross-fading algorithm for both headphones and speakers.  In Counter-Strike: Source (and until recently in CS:GO), spatialization is optimized for 5.1 surround speakers, and that signal is down-mixed when players use headphones or stereo speakers. Each game uses different algorithms for cross-fading, and there are advantages and disadvantages in each case.





In the upcoming CS:GO update, we’re unlocking options for players to configure their own preferred speaker placement and cross-fading algorithms. We’re also providing presets optimized for headphones, speakers, and surround-sound setups. This should provide a better default experience for new players, while allowing advanced players to customize the system to match their own playing style.





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Ein weiser Mann hat mal gesagt:

"Frage nicht, was Dein Stammserver für Dich tun kann,
sondern was Du für Deinen Stammserver tun kannst."

B.A.Joe, KS-Präsident, 2012
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