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Release Notes for 9/15/2015
« am: September 16, 2015, 00:44:46 am »


[ ANIMATION / GAMEPLAY ]

 Replaced all player body animations (Existing character models retained for demo compatibility)

 Replaced all world model weapon animation

 Updated shared player skeleton

 Re-rigged all player model geometry and player scaffold animation

 Updated animation networking to continually synchronize animation state instead of periodically latching

 Player animation sequence selection is now server-initiated

 Added new player states including bomb defusal and ladder climb poses

 Added thirdperson weapon deploy animations to more accurately represent viewmodel deploy state

 Extended all vertical aim matrix ranges to encompass the majority of vertical aim pitch so weapons line up precisely to firing angle

 Added reverse-bone-merge animation support so weapon models can store and play independent animation on the player holding them

 Added support for arbitrary numbers of articulated mechanical parts on world weapon models

 Updated weapon world model articulation points, bodygroup presets, holster positions and reverse-bone-merge skeletons

 Added physics motion to holstered attachment weapon locations

 Added support for non-polygonal capsule-shaped hit volumes, defined by a line segment and radius

 Replaced shared hitboxes with new capsule-based set

 Rebuilt player ragdoll angular constraints, physics hulls, and interaction pairs

 Ragdolls now assume more exact pose of their parent player on physics init

 Re-built animation statemachine to support blending locomotion over any weapon aim or action poses

 Enabled support for dynamic player animation layer re-ordering

 Sequence blendlayers now correctly contribute to computed cyclerate

 Added defuser cables and multimeter model

 Added hlmv support for capsule rendering, submodel attachment previewing, ragdoll constraint limit and bone name rendering, plus numerous small fixes

 Added model format support for named bodygroups, combined physics hulls, activity modifiers and animation system specific metadata


[ UI ]

 Fixed a bug where the mini-scoreboard armor/helmet information was not displaying for coaches

 Added sv_show_voip_indicator_for_enemies server convar. If set, it will make it so the voice chat icon shows over enemy players as well as allies when they are using their microphone.

 Added sv_showbullethits feature to visualize server-confirmed hits and near-misses on listen servers


[ RENDERING ]

 Fixed improper stencil state in glow pass rendering


[ GAMEPLAY ]

 Added dynamic player culling to prevent players and weapons poking through thin walls and revealing their position

 M4A1-S:

 Reduced price

 Reduced armor penetration

 Reduced ROF

 Increased base spread


 Zeus x27

 Reduced price to $100


 Dual Berettas

 Increased armor penetration

 Increased range modifier


[ GOTV ]

 Added viewmodel position lerp to gotv camera transitions


[ OVERWATCH ]

 Players can now report enemies for anti-competitive griefing (i.e. deliberately losing).


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Ein weiser Mann hat mal gesagt:

"Frage nicht, was Dein Stammserver für Dich tun kann,
sondern was Du für Deinen Stammserver tun kannst."

B.A.Joe, KS-Präsident, 2012
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