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Release Notes for 5/4/2016
« am: Mai 05, 2016, 03:40:43 am »


[MISC]

 Fixed possible remote code execution bug in KeyValues parsing. Thanks to xPaw for finding and reporting the issue!

 Fixed a bug allowing community servers to override certain game files.

 Added support in vbsp for clip brush textures with different material types.

 Added CS:GO in-game blog localization for Finnish.

 Significantly reduced holiday cheer.

 Added convars cl_weapon_debug_show_accuracy and cl_weapon_debug_show_accuracy_duration

 With cl_weapon_debug_show_accuracy 1, when a shot is fired, a 12 inch circle will be drawn at the Effective Range of the weapon, i.e, the farthest distance at which the shot is guaranteed to fall within a 12 inch circle.

 With cl_weapon_debug_show_accuracy 2, when a shot is fired, a circle will be drawn at the surface that is aimed at showing the area that could have been hit by the bullet given its inaccuracy.

 cl_weapon_debug_show_accuracy_duration ( default 10 ) determines how long the debug circles last.

 The further the shot is into the spray sequence, the more red the circle will be.


[AUDIO]

 Increased radius of c4 disarm sound

 Fixed some cases where alt-tabbing away and back to the game would cause incorrect sounds to play


[MAPS]

Cache

 Visibility improvements based on color-blind player feedback

 Texture improvements

 New vent models

 Added subtle markers for grenade throws (thanks James Bardolph)

 Added plant-zone decals to Bombsite B

 Added graphic for Sun-room (thanks Thurnip)

 Fixed fade distance on crate in checkers

 Fixed weapons being irretrievable under vent

 Fixed all known bomb-stuck spots

 Fixed an exploit involving flashbangs from mid into checkers

 Fixed pixelwalks at mid, T-Spawn, A main, A site

 Improved .nav mesh (thanks p_NM)


Nuke

 Improved accuracy of grenade clips on metal containers

 Clip brushes now play the correct material type footstep sound

 Performance optimizations

 Removed crate stack from CT side

 Removed railings outside HUT

 Removed railings at top of Heaven ladder

 Lowered ambient soundscape volumes

 Door opening and closing predictability fixed

 Improved .nav mesh (thanks Bez)

 Fixed +use interaction through tool or clip brushes

 Fixed double doors being blocked by their sibling door being blocked by the player


Gespeichert

Ein weiser Mann hat mal gesagt:

"Frage nicht, was Dein Stammserver für Dich tun kann,
sondern was Du für Deinen Stammserver tun kannst."

B.A.Joe, KS-Präsident, 2012
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