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KiFFERSTUEBCHEN
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Team Fortress Neuigkeiten
| Thema:
Team Fortress 2 Update Released
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Thema: Team Fortress 2 Update Released (Gelesen 4754 mal)
Baumwoll-Auge-Joe
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Gott ist groß, ich bin größer.
Team Fortress 2 Update Released
«
am:
Juli 29, 2016, 00:18:00 am »
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Matchmaking
Competitive Mode
Abandon penalty times are now longer for first-time abandoners with a low number of games played
Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match.
Fixed an issue where players could drop and reconnect too many times before triggering an abandon
Casual Mode
Matches can now start with fewer than 24 players when there are not enough compatible players in queue
The match will still add additional players (up to 24) as they become available
This should improve queue times for low-population regions and game modes
Added maps cp_gullywash, cp_snakewater, and koth_probed
Fixed not being able to cycle between spectator modes
Weapon viewmodels
The field-of-view slider has been re-added to Adv. Options menu (range: 54 to 70 degrees)
This feature is now allowed in Competitive Mode
Improved and fixed many animations when using a higher viewmodel field-of-view
Removed custom animations from the sv_pure whitelist because it was being exploited
Adjusted The Cow Mangler and Black Box reload animations to be slightly faster (they now match the default rocket launcher)
Your class portrait will now always be the innermost in the match status HUD (top center) and will have a slightly brighter background
Added the Prinny promo items to the Mann Co. Store
Added the Florida LAN 2016 community medal
PASS Time update
Fixed achievement items (e.g. Civilian Grade JACK Hat) not cloaking with the Spy
Tweaks and fixes for all maps
Fix pack speed not being updated sometimes
Aiming players will no longer receive pack speed bonus
Some adjustments to reduce average round length
Overtime will end immediately if the winning team touches the ball
Overtime won't happen if it's impossible for the losing team to win
Fixed players being able to avoid a vote-kick by reconnecting to the server at the right time
Fixed the pd_watergate HUD not drawing
Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry
Fixed getting a black screen if the chat window was open when the match stats were being shown
Fixed weapons not being hidden during some taunts for the Engineer, Medic, and Soldier
Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as
Fixed a client crash related to the animation system
Fixed a bug where players in looping taunts could sometimes cause other clients to drop from the server
Fixed not seeing particle effects for Unusual versions of Baseball Bill's Sports Shine, Ritzy Rick's Hair Fixative, and Texas Slim's Dome Shine
Fixed hearing the "team wipe" Announcer audio at the incorrect times
Quelle der Original-Meldung
Gespeichert
Ein weiser Mann hat mal gesagt:
"Frage nicht, was Dein Stammserver für Dich tun kann,
sondern was Du für Deinen Stammserver tun kannst."
B.A.Joe, KS-Präsident, 2012
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Team Fortress 2 Update Released
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